Future Vision: Tsukuyomi and Jamyocongo

Written and Edited by:

Matt Perez, Chad Leiske and China Ross

Visions of the Future

Welcome to the second entry in an article series we're titling "Future Vision". My name is Matt Perez and I'll be writing this article series for Team Vision. Future Vision articles will take a look at recently revealed cards from Bushiroad Japan and analyze them with the information we have at that current time. We believe that understanding, play testing and theory crafting about cards long before they reach our shores is a surefire way to improve your play ability.

As with the previous article, there are some disclaimers before we get into the new reveals. Since this is an early preview of these cards, be aware that additional cards, rulings or information may come out that may invalidate, or make my statements here no longer correct. A great example is that on 6/24/2019 Bushiroad Japan clarified that you will not be able to stride over Blaster Blades in Premium.

Vision wants to get you thinking about what cards are going to be good in the next set, and potential applications they could have!

V-BT-05 Aerial Steed Liberation

BT-05 preview season has given us two new VRs to take a look at today: Goddess of the Full Moon, Tsukuyomi and Shura Sealth Dragon, Jamyocongo! Will they live up to the hype? And can they manage to best Bermuda Triangle?

The Lunar Phase of Cray

Goddess of the Full Moon, Tsukuyomi

[ACT](VC)1/Turn:COST [Counter Blast (1) & Discard a card from your hand], choose up to three cards with "Tsukuyomi" in their card names from your soul, and draw cards equal to the number of cards chosen. If you drew three cards, look at five cards from the top of your deck, put up to two cards from among them on the top of your deck in any order, and put the rest on the bottom of your deck in any order.

[AUTO](VC):When you reveal two or more triggers during your drive check this turn, until end of turn, three of your front row units get [Power]+10000.

Bushiroad announced that Oracle Think Tank's theme for BT-05 was an evolution of the ability to look at the deck and "scry" cards to the bottom or top. The main boss unit of this set, Full Moon Tsukuyomi is a mini Victorious Deer with the ability to look at five cards from the top of your deck and put up to two cards on top with the rest going on bottom!

To gate this powerful skill, Bushiroad has required OTT players to have three Tsukiyomi named cards in the soul. This means that you'll either need to re-ride to gain access to her full ability, or soul charge a Tsukuyomi unit. In a format with Force 2 Bermuda Triangle, there may not be enough time for you to get this online reliably.

The second skill is also a very nice boost that allows your units to gain 10,000 power when you reveal two trigger units. This makes it so your opponent must guard with a significant amount of extra shield to guarantee a no pass. The real mind game comes with the decision your opponent will have to make on whether or not you really did put two trigger units on top.

While strong, Tsukuyomi is weakened significantly by the soul requirement. It puts tension on the OTT deck that wants to use soul for cards like Rectangle Magus and Victorious Deer. Additionally, this card does not come online till 2nd ride at minimum, as OTT does not have a reliable soul charging unit until Grade 3.

Goddess of the Half Moon, Tsukuyomi

[AUTO](VC):At the beginning of your ride phase, look at five cards from the top of your deck, put one card from among them into your hand, put the rest on the bottom of your deck in any order, and discard a card from your hand. If you discarded "Goddess of the Full Moon, Tsukuyomi", ride it as [Stand], and you cannot ride this turn.

[CONT](VC/RC):During the battle that it attacked a vanguard, if "Goddess of the Crescent Moon, Tsukuyomi" is in your soul, this unit gets [Power]+3000.

Half Moon Tsukuyomi is a fantastic Grade 2 unit that does not require a Tsukuyomi unit in the soul to trigger the first ability. This card will not only see play in Tsukuyomi based decks, I'd wager that it may even see play in non-Tsukuyomi based decks that require specific pieces to operate. The ability to dig through the top 5 cards of the deck, and a pick a card out is a fantastic ability. Went second against Bermuda Triangle and need a perfect guard for the Force 2 column? This card can find it no problem.

Outside of its ability to search for specific cards, OTT has an issue where they have a large number of quality units at both the Grade 1 and Grade 2 slot. In the current Bermuda heavy meta, this card can be a fantastic addition to any deck. However, if the meta swings back to Accel heavy with the introduction of Gauntlet Buster and Platina Ezel, there will be a requirement for the 12,000 base Grade 2 to come back.

This is the difficulty with the Tsukuyomi ride chain. You're locked into playing 12 cards that may not be the best for every match up.

Goddess of the Crescent Moon, Tsukuyomi

[AUTO](VC):At the beginning of your ride phase, if "Godhawk, Ichibyoshi" is in your soul, look at five cards from the top of your deck, put one card from among them into your hand, put the rest on the bottom of your deck in any order, and discard a card from your hand. If you discarded "Goddess of the Half Moon, Tsukuyomi", ride it as [Stand], and you cannot ride this turn.

The last piece of the ride chain is: Crescent Moon, Tsukuyomi. This card is the weakest among the ride chain pieces. As a RRR with a Vanguard only ability, this unit is a vanilla past turn 1. As previously mentioned, Oracle Think Tank is a clan with a fantastic line up of Grade 1 units that have immense amounts of utility and power. Being locked into playing a Grade 1 vanilla unit without any benefits such as 15,000 shield or more power is not going to fly in a meta with Bermuda Triangle and the newest Accel support.

Additionally, with V-era starters not having an ability, Godhawk Ichibiyoshi does nothing major to increase the chance of seeing Tsukiyomi in your hand. In fact, in most instances if you always mulligan 4 cards you only have about a 57% chance to see one or more copies of Crescent Moon, Tsukuyomi in your hand. This means that in about 43% of your games, you'll be missing your ride chain target from the get-go! We've included a handy chart that goes over how this number was calculated so if you were interested in doing it on your own you could!

This card needed a rear guard skill in order to compete with the other powerful support being revealed for other clans. While there was hope that the remaining Oracle Think Tank reveals would show us a card that could assist in the ride chain, it doesn't seem to be something that Bushiroad had considered.

Congo Dancing Ninjas

Shura Stealth Dragon, Jamyocongo

[AUTO](VC):When placed and at the end of each turn, your opponent chooses six cards from his or her hand, and discards the rest from hand. If your soul has a grade 3, he or she chooses four cards instead of six.

V-BT-05 only includes 10 support cards for the ninja clan Nubatama. Each reveal we see is a precious opportunity for Nubatama to bounce back in Standard. Jamyocongo is a great start to that process. We have seen a skill similar to this before in Rikudo Stealth Dragon, Tsukumorakan. The largest difference between these two cards is that one is an act, while the other is an auto ability that will activate on placement, and at the end of the turn. Another difference is that Jamyocongo discards permanently and Tsukumorakan only binds temporarily.

This card can serve as a fantastic check on clans that want to play with large hand sizes. OTT comes to mind, but other Force clans with a significant amount of draw power such as Messiah Link Joker and the new Royal Paladins may be nice targets. But even with this powerful ability, is Jamyocongo enough to revive Nubatama in Standard? I don't think so.

The other support revealed in this set thus far hasn't been the strongest and the previous support is split into two different play styles. This essentially halves the card pool that would be useful for this unit. This card wants you to run cards like Kujikiricongo, not Magatsu Storm. Will the best build be a pure Shura Stealth Dragon deck or will it be mixed with the Magatsu support? I suspect people will try to run a more turbo discard focused build for this deck.

Cards like Momentary Stealth Rouge, Tsunamasa will assist in a possible soul charge enabling the more powerful discard effect from Jamyocongo. The best plays may end up being an early Jamyocongo into a Kujikiricongo to begin to chip away and restrict their ability to guard.

I'm not sure what will prove to be better in the deck between Kokushigarasu and Shura Stealth Dragon, Voidmaster. Both of these cards are strong, but if Bermuda Triangle continues to be the best deck you'll need Voidmaster to restrict intercepts. Furthermore, the cost of Kokushigarasu may be too much to bear against a clan that superior calls from the deck every turn. To top it all off, I foresee the deck opting to run Protect II in most match ups, although this means that there will be less sentinels to discard for Kokushigarasu's effect.

I think the deck build will run 10-12 G3s due to the nature of how strong those cards are in general. I believe that this deck will make good use of Protect II. If the name of the game is to hit as hard has you can after your opponent is in a weakened state, the extra 5000 power will increase the odds of the deck's turns being stronger.

Premium Applications

Both Tsukuyomi and Jamyocongo reveals have made waves in the Premium market. I believe that Tsukuyomi is just too slow in the current Premium format to be relevant. However, Jamyocongo will fit right in. In Premium, effects that activate on-ride are prized due to the fact that you'll be striding over the unit anyways. Jamyocongo fits the bill.

After hitting your opponent with Jamyocongo's effect, you can stride into Evil-eye Vidya Emperor, Shiranui "Rinne" which will force your opponent to call cards out of their hand and you get to dominate them! Your opponent will only have two cards in hand after that, enabling you to push for victory! Jamyocongo has plenty of synergy with past Nubatama cards, and as such should be a natural addition to the premium deck.


Overall, I think the VRs revealed this week have potential in the new meta both for Standard and Premium. I'm hoping that these decks in V-BT-05 will be strong enough to phase out Bermuda Triangle or at least bring the playing field up to their level. The set launches in Japan on July 12th so we'll be seeing the results of these cards here soon!

Stay tuned for the last Future Vision article for V-BT-05 coming next week on Platina Ezel and Gauntlet Buster!

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