Interested in cute plants that hit hard and hit fast? Neo Nectar is a group of intelligent plants that primarily works in food exporting. Controlling that much of the food supply gives them a large say in what other nations can and can't do. Don't sleep on the political power of the Neo Nectar clan! The Neo Nectar clan is played by multiple characters in the anime, but the primary character is Rekka from Ultra Rare!
Neo Nectar is one of the most consistent decks in all of Standard format. They are strong in all phases of the game: early, middle, and late. They have a unique mechanic that allows them to generate free rearguards in the form of Tokens.
Tokens are Grade 0 Rearguards with 5000 Power and boost. Because of the deck's ability to generate free Rearguards, the deck’s early and mid game is quite strong. Neo Nectar can rush effectively starting from their Grade 1 and 2 turns.
They can easily push the opponent to 3-4 damage before their Grade 3 ride, due to the deck’s aggressive nature. If you can achieve that goal early on, your opponent will be on the back foot all game!
White Lily Musketeer, Cecilia is the deck’s main boss card and it packs quite a punch. She exemplifies what the deck tries to accomplish by helping it branch out and generate additional resources for free. The tokens act as seeds that help pay for the deck’s costs and help the deck by either drawing cards or turning into more powerful units.
Neo Nectar is one of the most consistent decks in all of Standard thanks in large part to its ability to generate free units and additional draw power. It’s strong in all phases of the game. It arguably has one of the most punishing early games in all of Standard as its turn 1 and 2 rush can be quite powerful.
During the mulligan phase, it’s important to dig for either Mirkka or Fruits Basket Elf. This ensures that you will have some form of token generation and can capitalize on it during your Grade 2 turn. Neo Nectar can get off a very strong turn 1 attack with both Mirkka and Rebecca in hand. Riding Mirkka and using her ability to generate a token and calling Rebecca to Rearguard circle and buffing the token gives you an 8k attack followed by a 18k Vanguard attack.
This is important as the power buff guarantees your Vanguard to hit over 1 defensive trigger if they chose to let Rebecca hit. It forces your opponent to either drop shield or take 2 damage for the turn. This micro play is important at the macro level especially against Protect clans where incremental advantage is important.
Sylvia, Sunlight Garden and Irminsul all have important roles for the deck's strong early game. Neo Nectar’s Grade 2 turn is arguably the most important turn in the game. It sets the tone for the rest of the game and if played correctly, can put your opponent on the backfoot. The ideal scenario is having 1-2 copies of Sylvia (1 if Sunlight is also available) and having Irminsul and was able to generate a token on the previous turn.
This makes Irminsul live and becoming a 25k column with a token and generating a draw. You’re able to have 3 strong attacks off while having almost if not a full field. You’ll have a Sylvia and a token on your Vanguard column hitting for 15k without triggers, a Sylvia/Sunlight Garden hitting for 10k or 15k with a token and your 25k Irminsul column. Most decks are not used to this type of aggression, especially from the Grade 2 turn. By rushing them early your opponent is forced to use early shield or take 3-4 damage early, both unideal scenarios for your opponent.
This strategy works exceptionally well against Protect and Accel clans as they both require set up and forcing them to rid resources early can hinder their gameplans.
Under ideal circumstances, you opened with a strong hand and have been able to fill your board and push your opponent to around 3 damage. We are now going to transition from the early to mid game. If given the option of riding Cecilia, Tomato or Trailing Rose as your first Grade 3 ride, the priority is as follows: 1) Trailing Rose 2) Tomato 3) Cecilia. Trailing Rose is the ideal first Grade 3 ride as she generates two tokens when placed on Vanguard circle and can buff three tokens by 5k power.
If given the option between Tomato and Cecilia, Tomato would be the better first ride than Cecilia if there are no additional copies of her in your hand. Only if having two Cecilia’s in hand would riding Cecilia be the optimal play as riding her as your second Grade 3 is imperative. In regards to riding Tomato as a Vanguard, Tomato is highly undervalued as a first ride.
You’re exchanging two tokens for a draw (which gets you closer to seeing additional copies of Cecilia) and a 10k power buff to itself. By retiring two tokens you open us some space to play some of your other more powerful card effects and avoid clogging the field with tokens. Token control and and knowing how to use them best and taking full advantage of them is crucial in playing Neo Nectar optimally.
If you have to ride Cecilia or another Grade 3 without another Cecilia in hand, your game plan changes. The name of the game becomes finding additional copies of Cecilia ASAP. Setting your board up to anticipate potential draws is important. Before using Cecilia’s effect, make sure to leave an open Counterblast and two tokens on board in the instance you’re able to call Irminsul and or Tomato off Cecilia’s skill. This extra draw or two plus your two trigger checks will help you dig deeper into your deck to find those additional copies of Cecilia.
Neo Nectar has one of the most powerful second Grade 3 rides in all of Standard. Having a second Grade 3 ride Cecilia applies tremendous amounts of pressure onto the opponent. With Cecilia, you get to exchange any unit on the field (most likely a token) into up to three cards all the while applying a 10k power buff to your front row. With Force markers, your columns can easily hit the 40-50k range.
This type of pressure across all three of your attacks each turn and the ability to generate free advantage every turn is why Neo Nectar is considered one of the most powerful and consistent decks in Standard. The deck can conserve resources and cards in hand as Cecilia's is able to help build the field through the top five cards from your deck each turn. That is why it’s imperative to have Cecilia as your second Grade 3 ride as she lays the foundation of the deck.
The units you call off Cecilia are incredibly important. It goes without saying that calling Grade 2s is a no brainer as all your Grade 2’s help generate even more advantage. One important thing to note is to use the Grade 2s you call off Cecilia as interceptors on your opponent’s turn. This accomplishes two things: 1) Opens up space so your field won’t get clogged and 2) Saves an additional 10k shield in your hand each turn. It’s not out of the realm of possibility to have more than 10 cards in your hand throughout the game including the end game. Rebecca is also one of the most important cards to call off of Cecilia’s effect. When placed Rebecca applies a 5k power buff to any Grade 1 or 0 on the field.
This helps in taking that extra card away from our opponent as it ensures your columns hit for magic numbers. But the important thing to note about Rebecca is that she is able to bounce back to your hand at the end of your turn. This is important for several reasons. Bouncing Rebecca back to hand helps keep your hand healthy and having an extra 10k shield in your hand can be the difference in some deciding moments in the game. This on top of the 10k shield value in interceptors you’ve generated means you can accumulate 20k in shield value each turn. As long as you’re able to keep a Grade 3 in soul, Cecilia will continue to push advantage offensively and help generate defensive advantage.
Side Note: When using Cecilia’s skill, it’s important to note that the units you call off her all get placed on standby. This means that you get to choose how you want to resolve your effects. Meaning if you call Sylvia and Irminsul and have one token on the field, you can resolve Sylvia first to get your second token and then use Irminsul’s effect now that there’s two tokens on the field.