Bermuda Triangle is a clan of mermaid pop stars from the nation Magallanica. The clan doesn't often have to fight in the wars of planet Cray, so they've focused all their efforts on becoming incredible pop idols for the world to relax and listen to in moments of peace. Outside of the lore, Bermuda Triangle is a clan that has its own extra booster for support!

 

Bermuda Triangle is currently the most powerful deck in Standard. Utilizing the new "Melody" keyword, Bermuda Triangle shares the game changing effects with every unit that has the keyword! Because of this, the clan has very high attacking power, can use Grade 3 units as interceptors, and call Melody units from the deck.

 

Your intent with this deck is to pummel the opponent with your songs. This assault begins early with powerful Grade 2 cards and Grade 1 cards that make your deck ultra consistent for very low cost. The mermaid idols of Magallanica are back with a vengeance!

 
  • High adaptability

  • Strong offensive capabilities

  • Melody grants intercept

  • Low cost effects

  • Can rush from Grade 1

  • Low shield value due to high Grade 3 count

Pros

Cons

 

Colorful Pastorale, Sonata

Grade 3

4 Copies

Ride target, finds other melody units

Choco Love Heart, Liselotte

Grade 2

4 Copies

Grade 1 rush enabler

Top Star, Cier

Grade1

4 Copies

Searches for melody units

Direct Sign, Pursh

Grade 0

4 Copies

Colorful Pastorale, Caro

Grade 3

4 Copies

Melody Boost Enabler

Masterly Cover, Minne

Grade 2

4 Copies

Filtering, card selection

Special Message, Ourora

Grade 1 

4 Copies

Ideal Grade 1 ride

Lover Hope, Rina

Grade 0 

4 Copies

Colorful Pastorale, Fina

Grade 3

4 Copies

Melody Intercept Enabler

Blue-Silver Diva, Brume

Grade 2

2 Copies

On hit to draw.

Rainy Tear, Stezza

Grade 1

3 Copies

Card draw and Grade 3 recycling

Glittery Baby, Lene

Grade 0 

4 Copies

Handmade Lover, Elena

Grade 0

4 Copies

Pure Gifter, Aliche

Grade 0

1 Copy

 

Colorful Pastorale, Sonata

Grade 3

4 Copies

Ride target, finds other melody units

Choco Love Heart, Liselotte

Grade 2

4 Copies

Grade 1 rush enabler

Top Star, Cier

Grade1

4 Copies

Searches for melody units

Direct Sign, Pursh

Grade 0

4 Copies

Colorful Pastorale, Caro

Grade 3

4 Copies

Melody Boost Enabler

Masterly Cover, Minne

Grade 2

3 Copies

Filtering, card selection

Special Message, Ourora

Grade 1 

4 Copies

Ideal Grade 1 ride

Lover Hope, Rina

Grade 0 

4 Copies

Colorful Pastorale, Fina

Grade 3

3 Copies

Melody Intercept Enabler

Blue-Silver Diva, Brume

Grade 2

4 Copies

On hit to draw.

Rainy Tear, Stezza

Grade 1

3 Copies

Card draw and Grade 3 recycling

Glittery Baby, Lene

Grade 0 

4 Copies

Handmade Lover, Elena

Grade 0

4 Copies

Pure Gifter, Aliche

Grade 0

1 Copy

 

Bermuda Triangle is one of the most consistent decks in Standard format. The deck’s ability to gain resources and advantage is much stronger than most other decks. Right from Grade 1, the player can ride Ourora, draw 2 cards, discard one, call Cier to search for one of the Grade 3 units, then depending if you’re first or second, attack or pass turn.

 

The other enabling piece of the Bermuda Triangle early game is Choco Love Heart, Liselotte. Able to be called as a Grade 1,  she can set up a scary field rather quickly by superior calling the top unit of your deck to either the rear guard or to the soul. Superior calling ignores the grade restrictions of regular calling, so you can call the powerful Melody units early with this skill!

By setting up at minimum one 18,000 power rear guard column, and having another rear guard column of at least 8000 power you can exert massive pressure even on Grade 1. Even if your opponent hits a defensive trigger when you attack them with your smallest unit first they still aren't safe from your Vanguard or your 18,000 power rear guard!

Setting your opponent to three damage before your first Grade 3 ride is the most ideal way to segue into the mid-game.

 

In the mid-game you'll be using Minne and Brune to draw extra cards and filter for your big Grade 3 units. This paired with Ourora and Stezza will help you find your ideal Grade 3 ride in Colorful Pastorale, Sonata.  

 

Establishing a board with three 16,000 power columns (or higher) is ideal here, making your columns more than 5000 shield to guard. Once again I want to stress that your goal is to put your opponent to three damage before your Grade 3 ride.

 

Your first Grade 3 turn should be explosive, at this point you should have a minimum of three Grade 3 units in your hand. Sonata, Caro and a third Melody unit. Using Sonata's skill will give you a fourth unit and a fantastic field for just a counterblast and a soulblast!

 

If you're playing against clans that can retire, be wary of calling too many Caro at once. Keeping just one on the field at a time will prevent any tragic accidents happening.

 

mid game

If you haven't won on your first Grade 3 ride, you'll have a high chance of finishing the game on your second Grade 3 turn. Currently the Bermuda Triangle deck does not re-ride very often, you would rather have those units called as rear guards.

 

Continue being conscious of the number of Caro you have called if you are playing against a clan with retiring or binding effects. With how large your columns are, there isn't much to be afraid of at this point. Swing Vanguard and win the game!

If you find yourself struggling to clinch victory, Fina will provide a significant amount of shield value and survivability. Don't be afraid to call Fina over one of your other Melody units if push comes to shove, she can save your life!

 

Bermuda Triangle

Matchup Difficulty: Hard

The mirror match is akin to two battleships firing at one another from close range. It's explosive, erratic and hectic. Variance plays a large role in the early game, the person with Liselotte will often pull ahead of the one without her. But even if both players have Liselotte it will come down to what she calls off the top of the deck. Guard early, you want to be able to no guard the three large attacks on your opponent's first Grade 3 turn, enabling you to not only save up hand for the next Grade 3 turn but also have enough resources to pressure in return. Do not under value Fina in this match up.

Dimension Police

Matchup Difficulty: Moderate

Due to your generally low shield value Dimension Police can pose a bit of an issue depending on what player goes first. Be wary of the extra critical their Vanguard receives, especially if they go first. If you don't finish the game by their second Grade 3 turn you may struggle guarding their very large attacks. Guard early, and make sure to leave a Fina or two on the field.

Gear Chronicle

Matchup Difficulty: Easy

Similar to Dimension Police, Gear Chronicle is a clan that is very Vanguard centered. All their threats lie in the Grade 4 Interdimensional Dragon Mystery-Flare Dragon. Unfortunately, Gear Chronicle is simply not fast enough to keep up with Bermuda Triangle. Crush them on your Grade 1 and 2 turn and see them struggle to catch back up.

Genesis

Matchup Difficulty: Hard

Genesis is one of the hardest matchups for Bermuda Triangle because of one card: Witch of Frogs, Melissa. Melissa creates an alternate win condition for Genesis in the form of deck out. Additionally, Melissa can force you to call over your precious Grade 3 Melody cards. With the ability to draw a significant number of cards with Oracle Queen, Himiko Genesis has a surprising amount of survival and potential to turtle a game out. Be aware of this and make sure to rush them in the early game.

Kagero

Matchup Difficulty: Hard

Kagero and Dragonic Overlord the Great represent another hard match up for Bermuda Triangle. With the ability to reach five attacks per turn for a single counter blast, not only is the clan hard to damage deny it has the ability to superior call key pieces from the drop zone just by re-riding their main vanguard. If Kagero goes first this problem is even more apparent when even the original Dragonic Overlord can come crashing in at you with 33,000 power or more compared to your 10000 power Grade 2. Preventing early damage from their pokes is important as eventually you will have to start letting the larger attacks get past. Flame of Hope Aermo is a key card to pay attention to, as even if you attempt to damage deny them they have a very effective counter charger.

Link Joker

Matchup Difficulty: Moderate

On paper this should be an easy match up for Bermuda Triangle but there are a few nuances to lookout for. Docking Deletor, Greion and Waving Deletor, Greidhol are real threats with their ability to delete the Vanguard. Make sure to always keep an additional copy of Sonata or Caro in your hand to continually re-ride every turn. This will reduce the power of your swings but will make sure you can keep up. Be wary of your Caro placement. Behind the Vanguard is most optimal to prevent it from being bound as easily. You can't survive too many Greidhol turns so make sure to wrap this game up quick!

Neo Nectar

Matchup Difficulty: Moderate

Neo Nectar is the second most difficult Force Clan to play against. They have a very strong early game starting from Grade 2 with their token generation. Neo Nectars specialize in generating free units and taking advantage of those free units and turning them into large attacks. The deck also has amazing draw power due to Exploding Tomato and Spiritual Tree Sage, Irminsul. White Lily Musketeer Captain, Cecilia is the deck's main vanguard, she’s able to replace and generate a whole board by herself for the cost of 1 counterblast and 1 unit. She also gives 10k power to the whole front row if there’s another grade 3 in soul.

 

The amount of pressure she applies and field advantage she gives makes this matchup extremely difficult. The best way to deal with this match up is to avoid taking damage early as their columns become incredibly difficult to guard late game. Make sure to conserve your perfect guards and if you can guard a rearguard attack with 1 card, do it so you can afford taking damage late game when their columns require multiple cards to guard. They can play the long game with Bermuda Triangle with the amount of cards they can draw and free units then can call to the field. 

Royal Paladin

Matchup Difficulty: Easy

Royal Paladin excels at pressuring early and making columns that are difficult to guard early. If they are able to get off a strong Blaster Blade Grade 2 turn with his additional critical ability active, you will be behind until you get to Grade 3. Bermuda Triangle does a fantastic job at stabilizing during all points in the game when given a chance to recover. Exculpate the Blaster is the clan's main finisher, enabling a four attack turn with a total of four drive checks. Make sure to calculate for this once the Royal Paladin player has a Blaster Blade in hand, or in the soul. You don't want to lose a board of valuable Melody units!

Shadow Paladin

Matchup Difficulty: Moderate

Much like other Force Clans, a lot of Shadow Paladins power lies in their Vanguard. Phantom Blaster Dragon (PBD) and Gust Blaster Dragon (GBD) are very real threats and can end the game the moment they hit the board. Shadow Paladin can generate a lot of advantage by calling units from the deck so they can preserve their hand for guarding. 

 

PBD is brutal against your Melody board states. I would advise only calling a single Caro out at any time, and only a total of 3-4 total Melody units. You do not want to lose more than you can replace in a turn. Ideally, you want to retire the two non-Melody units and one Melody unit. This means that you can just replace it with Sonata the next turn.

You'll be hard pressed to guard a PBD attack more than once, make sure to pressure them in the early game to guarantee the game finishing before then.

Spike Brothers

Matchup Difficulty: Easy

General Seifried is the clan’s main vanguard and with his very powerful on hit effect he can apply a large amount of pressure every turn. Keep in mind that the ability does not require the attack to be aimed at the vanguard. While this deck has a significant amount of early aggression and power, it falls off hard towards the mid and late game. 

Aqua Force

Matchup Difficulty: Easy

In their current state, Aqua Force is one of the weaker Accel clans, and with Accel's natural weakness to Force there isn't much hope for Aqua Force in this match up. They are Rearguard reliant and lack ways of generating actual advantage. Tidal Assault, Marine General of the Restless Tides, Algos and Storm Rider, Diamantes are public enemy #1 and should be the main focus of each of your attacks. Get to your Grade 3 turn and watch them struggle to guard the numbers.

Gold Paladin

Matchup Difficulty: Moderate

If the Gold Paladin player goes first and has the Incandescent Lion, Blonde Ezel ride chain through Knight of Superior Skills, Beaumains or Flame Wind Lion, Wonder Ezel this matchup can become quite difficult as you’ll be staring down a grade 3 against your your grade 1 Vanguard. If in this predicament, playing the grind game is important. Make sure to deny excessive counterblast and prioritize sniping Rearguards as Gold Paladins run out of steam fast if they cannot finish the game in the early stages. Raven-haired Ezel is a real threat, the extra critical that early can spell certain doom for Bermuda Triangle with many Grade 3 units in hand. Luckily Gold Paladins do not have a lot of defenses outside of perfect guards, take advantage of this when the opportunity presents itself.

Great Nature

Matchup Difficulty: Easy

Great Nature is one of the better Accel clans in Standard as they have the resources to gain field advantage and hand advantage through School Hunter, Leo-pald and Binoculus Tiger. They also have a very good ride chain in Pencil Hero, Hammsuke that can generate an additional Accel circle. In this match up you have to be prepared to face the highest highs and the lowest lows. Being able to adjust on the fly with what they are milling is important. Continually pressure their Vanguard and force them to intercept with their board, it's as good as an Exculpate sometimes. 

Murakumo

Matchup Difficulty: Easy

Murakumo is a clan that prevents your opponent from re-riding a grade 3 on top of another grade 3 Vanguard thanks to Dueling Dragon, ZANBAKU. The issue for them is that Bermuda Triangle does not need to re-ride to be effective. Additionally, even with a full lock Sonata's ability to call from deck in conjunction with a Fina adds guard to your field for a low cost. Accel decks naturally are weak against Force clans, as such it's advised to just continually hit the Vanguard. Wait till you have a fairly large sized hand before giving them three face up counterblast. Consider doing it after a turn you hit a damage trigger early on and prevented a number of attacks.

 

Narukami

Matchup Difficulty: Moderate

Narukami is a clan that revolves around the “Bind” mechanic. This mechanic removes a card from the game completely and cannot be recovered. Detonix Drill Dragon is the decks biggest threat as he is a restanding Vanguard. Commit to the field with your free units and force the Narukami player to discard as many cards as possible for them to re-stand Detonix Drill Dragon. Be very careful of your Caro  placements as once they bind it, you cannot recover it. So make sure to only play Caro behind your Vanguard as they cannot hit that area. 

Nova Grappler

Matchup Difficulty: Moderate

With the addition of Beast Deity support Nova Grapplers assert themselves as a solid Accel deck choice in the V-EB06 meta. However, due to the nature of Force beating Accel this match up still drifts in favor of Bermuda Triangle. Make sure to plan your guard out ahead of time, as Nova Grappler likes to poke with small attacks in the main phase before swinging in heavy during combat.

Pale Moon

Matchup Difficulty: Moderate

Pale Moon is one of the most inconsistent decks out in Standard but if they open up well, you can expect to take a lot damage. They can get upwards of 5-11 attacks a turn with the right pieces. Nightmare Doll, Alice and Golden Beast Tamer are both huge threats when paired together and the deck is able to push through at least 1 defensive trigger. Sniping and attacking the grade 2 Rearguards are important as they are the main call targets from Soul. Once they run out of Soul and or attackers, the match up becomes much more less of a threat.

Tachikaze

Matchup Difficulty: Easy

Tachikaze is a balance between a control and rush Accel clan. They hit high numbers due to Ravenous Dragon, Gigarex and Tyrant, Deathrex and can accumulate resources with Assault Dragon, Blightops. However Bermuda Triangle generates just as much advantage in a shorter period of time. Additionally, Bermuda Triangle hits harder and hits faster. Perfect Guard their big attacks from Gigarex and Deathrex and make smart attacks between Vanguard and key Rearguards will be important to win this matchup.

Angel Feather

Matchup Difficulty: Moderate

The key to this match up is generating enough early pressure that they have to make sub-optimal guarding choices. When choosing where to put Force markers, and how to make columns aim to take a minimum of two cards out of their hand to guard on every attack. This will prevent the Angel Feather player from stabilizing and allows you to slowly but surely dwindle their resources. If you feel that they are preparing for a large Mobile Hospital turn, make sure to have multiple Finas set up so you can intercept for large numbers!

Dark Irregulars

Matchup Difficulty: Easy

While No Life King, Death Anchor is an incredible threat his support is quite lacking. As such, the deck is quite slow and may take a few turns for them to ramp up to their 13 cards in soul threshold. Before their able to go to this point, they are quite weak and slow. Bermuda Triangle can take advantage of this by creating an early Grade 1 and 2 rush focused around Liselotte and 18,000 power columns. 

Granblue

Matchup Difficulty: Easy

Granblue is similar to Dark Irregulars in that instead of building up soul for NLK, the deck revolves around building a big drop zone and benefiting from it through the use of King of Demonic Seas, Basskirk. Basskirk is the decks main win condition. Avoid going to 5 damage as Violence Flanger is a real threat to end the game. Granblue lacks the resources to keep up with Bermuda Triangle and will fall over after your first Grade 3 turn.

Megacolony

Matchup Difficulty: Easy

Megacolony strategy is revolved around Machining Spark Hercules and his board power reduction. While this isn't very effective on Bermuda Triangle, you need to be cautious of the rear guards that will prevent your back row units from standing. That can kill your momentum. Death Warden Ant Lion is their finisher, a card with both sentinel restriction and an extra critical similar to Angel Feather's Mobile Hospital.

Nubatama

Matchup Difficulty: Moderate

Nubatama is one of the weakest Protect clans in Standard at the moment. However, due to some of their unique card effects such as blocking intercepts for the turn, Nubatama has a better than expected match up against Bermuda Triangle. As the Bermuda Triangle player, your gameplay changes little however. Just call out less Finas if they are looping the anti-intercept unit.

Oracle Think Tank

Matchup Difficulty: Moderate

OTT has a lot of ways to build up hand and accumulate Protect Markers and are able to manipulate their trigger checks by the use of “scrying.” CEO Amaterasu and Imperial Daughter are great engines for the deck. Victorious Deer is one of the best win conditions in all of Standard. Promise Daughter is one of the best Grade 2 Rearguards in all of Standard as well by having a built in “Resist” effect and hitting magic numbers by itself. This matchup is about a 60/40 in Bermuda Triangle's favor. It comes down to who can continue their pressure and execute their win condition more effectively.  Save your Sentinels for their Victorious Deer turns. Make sure to get Promise Daughter and Rectangle Magus off the field as they are the most effective Rearguards in their deck.

Team Vision is proud to bring you only the highest quality in Cardfight Vanguard articles and guides.

Follow us for notifications when we post new articles.

  • Grey Facebook Icon
  • Grey Twitter Icon
  • Grey YouTube Icon